jhon-117
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hey mira esto
Minecraft 1.8
http://minecraft-es.gamepedia.com/1.8 el 24-09-2014, 22:48 (UTC)
 Elementos añadidos[editar]
General[editar]
Textos de inicio
"That's Numberwang!"
"pls rt"
"Do you want to join my server?"
"Put a little fence around it!"
"Throw a blanket over it!"
"One day, somewhere in the future, my work will be quoted!"
"Now with additional stuff!"
"Extra things!"
"Yay, puppies for everyone!"
"So sweet, like a nice bon bon!"
"Popping tags!"
"Now With Multiplayer!"
"Very influential in its circle!"
"Rise from your grave!"
"Warning! A huge battleship "STEVE" is approaching fast!"
"Blue warrior shot the food!"
"Run, coward! I hunger!"
"Flavor with no seasoning!"
"Strange, but not a stranger!"
"Tougher than diamonds, rich like cream!"
"Getting ready to show!"
"Getting ready to know!"
"Getting ready to drop!"
"Getting ready to shock!"
"Getting ready to freak!"
"Getting ready to speak!"
"It swings, it jives!"
"Cruising streets for gold!"
"Take an eggbeater and beat it against a skillet!"
"Make me a table, a funky table!"
"Take the elevator to the mezzanine!"
"Stop being reasonable, this is the Internet!"
"/give @a hugs 64"
"This is good for Realms."
"Any computer is a laptop if you're brave enough!"
Dificultad
Ahora la dificultad solo se puede elegir al iniciar el mundo.
Ya no se puede cambiar la dificultad en mitad de la partida.
Esto evita que se cambie la dificultad accidentalmente dentro de la partida.
Se puede bloquear.
Esto evita la tentación de cambiar a una dificultad más fácil en situaciones difíciles.
Ahora no se puede cambiar sin editores externos.
Sin embargo, el comando seguirá funcionando.
Ahora se regenera el hambre en pacífico.
Opciones
Nuevos ajustes de personalización de apariencias:
Ahora se pueden elegir capas de la apariencia.
Ajustes en multijugador:
Ahora se puede ver más o menos información con F3 para ver la pantalla de debug.
Ajustes de vídeo:
Alternar bloques
Ahora se puede activar/desactivar los modelos de bloques alternos.
Si está desactivado, se utilizará el modelo de mayor prioridad para cada bloque.
Alternar VBOs
Ahora se puede activar/desactivar el búfer en vértices de objetos.
Puede aumentar un ~10 % el rendimiento al activarlo.
Se ha eliminado el filtro de anisotrópico
Ahora, la distancia de renderizado se pone a 32 utilizando Java de 64 bits.
Se necesitan 2 GB de RAM.
Se ha eliminado el OpenGL avanzado.
Filtros
Nuevo filtro del "creeper" (creeper.json), vista verde.
Se aplica al ver desde el filtro de la perspectiva del creeper.
También se puede forzar desde los ajustes supersecretos.
Nuevo filtro de "araña" (spider.json), vista óctuple.
Se aplica al ver desde el filtro de la perspectiva de araña.
También se puede forzar desde los ajustes supersecretos.
Jugabilidad[editar]
Estadísticas
stat.crouchOneCm
Detects how many cm the player has moved while crouching
stat.sprintOneCm
Detects how many cm the player has moved while sprinting
stat.timeSinceDeath
Detects how much time has passed (in ticks) since the player's last death
stat.talkedToVillager
Detects how many times the player has talked to villagers
stat.tradedWithVillager
Detects how many times the player has traded with villagers
Logros
Nuevo logro: Overpowered
Obtained by crafting an enchanted golden apple
Requires first obtaining Getting an Upgrade
Modo espectador
Only can be acessed via , either using spectator, sp, or 3
No interaction with the world
Only the Void and can damage a spectator
Modo volar
Landing is not possible – the player can fly through the ground
The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
Vista en primera persona desde los ojos de otra criatura
Cada criatura ve de una forma distinta.
Pulsando "Mayús." por defecto, se vuelve al modo volar.
Privilegios de vista
Spectators can see other spectators
Invisible players and mobs appear visible, but translucent
An optional hotkey to show outlines on players whilst spectating
Can be color coded to teams
Outline seen when key is held down (like sneaking when shift is held down)
Spectators have a UI to teleport to other players
Teleportation works across dimensions
Worlds can be shared to LAN in spectator mode
Partículas
barrier
Shows up at the location of barrier blocks for players holding a barrier item in their hand
droplet
Are created when a sponge soaks up water
mobappearance
Shows up on one's screen when near an Elder Guardian
take
Encantamientos
"Depth Strider"
Permite al jugador moverse más rápido bajo el agua.
Solo se puede aplicar a la botas
Puede tener hasta nivel III
Comandos y etiquetas NBT[editar]
Target selectors
@e
Targets entities
Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton]
Example: - kills all chickens within a radius of 50 blocks
Example: - any entity within a radius of 5 blocks will be teleported five blocks in the air
Commands
Modifies NBT data at a specific coordinate, the merges with the block at that position
Can be used to change the contents of a chest
Usage:
Clones all the blocks (not entities) from a given area to a different given area
Up to 32768 (323) blocks can be copied
The clone can be replace , masked, or filtered
replace will copy every block (the default behavior)
masked will copy only non-air blocks
filtered will remove unnecessary blocks
It can additionally be move , force, or normal
move will move the selection from the first location to the second location, which may overlap
force will force the cloning operation, even if the areas overlap
normal only needs to be specified if using filtered
Usage:
Example:
Works similarly to , but for entities
Does not work on players
Usage:
Example: will color all the sheep within a radius of 20 red
Allows commands to be run from the position of specified entities
A detect argument allows the command to run only if a block is detected at a specific location relative to the target
Usage:
Example:
will make everyone who is standing on grass say that they are doing so
will create a small cube of glass around all chickens
Commands run using the command pass their success value back to the command block running them
Fills a given volume with a specified block
Up to 32768 blocks can be filled
oldBlockHandling works like with , but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, and outline to fill the outer layer of blocks and ignore the inner part
Works similarly to
Usage:
Example: will fill the given area with pink wool
Can filter certain blocks
Only if it’s used to fill in replace mode with “normal” blocks.
It does not work when filling with block entities.
Usage:
Spawns particles in a given area
Usage:
Example: will create 50 lava popping particles, centred one block above the block/entity running the command, spreading around a radius of 1 block, with a speed of 0.5, relative to all chickens in that world
The force argument can be set to force to display particles even if a player has his 'Particles' toggle set to Minimal or Decreased
List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, barrier, iconcrack_(ID), blockcrack_(ID), blockdust_(ID)_(DATA), droplet, take, mobappearance
...
Can replace items in any inventory, including the inventories of mobs such as zombies
Usage:
Example:
will give all the zombies iron swords
will put 4 clownfish in the players first hotbar slot
will put a redstone block in the 6th slot of a container 1 block above the player
Usage:
Alternative and more featureful way of interacting with CommandStats
Will update a scoreboard objective based on the number of entities/blocks which have been affected by the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block
After the mode there are currently 5 possible stats that can be updated: SuccessCount, AffectedBlocks, AffectedEntities, AffectedItems and QueryResult
For example: will update a scoreboard objective named 'Test' for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to AffectedBlocks, this means if the command is then it will update the objective for whoever is running the command (@a) by the number of blocks filled
Compares two areas of a world
The mode can be set to all or masked, all is the default while masked will ignore air
Usage:
Example:
Can make text display on a players screen in the form of a title and/or subtitle using JSON
Set the fade in time, the stay on screen time and the fade out time for the title
Set and start showing the title and subtitle
Set the subtitle (optional)
Clear titles immediately
Reset all title parameters to defaults (fade times)
Functions the same way as or , but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
Allows non-op players to use clickEvents as well as prevent spamming clickEvents
Can be used by non-operator players
For a player to run this command, the trigger must be enabled for that player
will enable the specified player to use the specified trigger objective
Trigger availability is stored per player, per trigger
One trigger may be disabled for a player, but that player can use a different trigger
One player may be unable to use a trigger, but another player can use the same trigger
Disabled after the trigger has been used (must be re-enabled to use the trigger again)
Mostly for use with
Usage:
Used to set size of border. The first argument sets the size of the border and the second sets the speed of the border to expand or shrink
Adds blocks to the current size of the world border. Can use negative (-) numbers to subtract the size of the border
Sets the center of where the border will be placed.
Allows you to customise the amount of damage taken while outside the border, and buffer, the higher value, the further you can be outside the border without taking damage
Allows you to customise how far you have to be or the time for how long it takes to activate the world border warning
Tells the player running the command the current width of the world border
Gamerules
logAdminCommands
Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat
randomTickSpeed [value]
Controls how often a random tick occurs; random ticks influence how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay, etc...
If set to 0, random ticks never occur
reducedDebugInfo
Gamerule to enable/disable reduced information on the F3 debug screen
Op-only unlike the 'reduced debug info' toggle in multiplayer settings
Overrides 'reduced debug info' settings in clients
sendCommandFeedback
If set to false, player-run commands will not show a success message
showDeathMessages
Prevents death messages like "[player] fell out the world" from appearing in the chat
The ability to create gamerule variables[2]
These are fake gamerules which don't actually affect your world, but can be used with with the new QueryResults argument to update a scoreboard objective based on the value of that gamerule
Declare using
Access using
Scoreboards
New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
New objective criteria 'trigger
Acts like the dummy criteria
Can be interacted with using the command
Mostly for use with
The ability to iterate over every scoreboard player with *
This will also affect people who have not yet joined the world
Fake players with a name starting with # will never show up on the sidebar
New subcommands: , , and
The reset subcommand can reset all objectives for a player or reset a player's objectives one by one
Example: will reset the scores of an objective named anObjective for all players in the world
The operation subcommand can apply arithmetic operation to scores (+ – * / % < > =) and accumulate player scores
Example: adds every red player's count of kills on blue to the red team's score of kills
Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
The test subcommand can be used to test if a scoreboard value is between a min and a max value
Example: checks whether the global score of the given objective is between 12 and 19, inclusive
The enable subcommand can be used to enable a trigger objective
Example: enables a trigger named aTrigger
Different teams can now have different objectives displayed in the sidebar
Example: objectives setdisplay sidebar.team.yellow anotherObjective (referring to team color, not team name)
Testing for scores now also works in @e entity selector
Added scoreboard team property to disable name tag visibility: with options hideForOtherTeam, hideForOwnTeam, never and always (default)
Added scoreboard team property to disable death messages: teams option deathMessageVisibility with options never, hideForOtherTeams, hideForOwnTeam and always (default)
Command players can now filter by NBT data
Etiquetas NBT
BlockEntityTag
BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
Example: will give a command block that, when placed, will automatically have the command set
CanDestroy
Mostly for use in adventure mode
Items with this tag display the names of the blocks that they can destroy in the item tooltip
Example: to give a diamond shovel that can break grass and sand
Putting an invalid item name in will display as "missingno" under the "Can Break" list.
CanPlaceOn
Allows placing of certain blocks against other blocks in adventure mode
Example: to give a block of stone that can only be placed on diamond blocks
Putting an invalid item name in will display as "missingno" under the "Can be placed on" list.
CommandStats
Allows a command block or sign to increase a certain score in the scoreboard when it runs successfully
The command will increase the score based on the number of items/blocks/entities/successes
For example, a command block with this tag running a command which affects items (e.g. /give) will cause it to update the score based on the number of items given
Usage: {CommandStats:{AffectedItemsName:"playername", AffectedItemsObjective:"objective", AffectedBlocksName:"playername", AffectedBlocksObjective:"objective", AffectedEntitiesName:"playername", AffectedEntitiesObjective:"objective", SuccessCountName:"playername", SuccessCountObjective:"objective"}}
generation
Defines whether a written book is an "Original" a "Copy of Original" or a "Copy of a copy"
HideFlags
Allows hiding of certain parts of the tooltip
Bit field determining which parts of the tooltip to hide on an item. 1 for ench, 2 for AttributeModifiers, 4 for Unbreakable, 8 for CanDestroy, 16 for CanPlaceOn, and 32 for various other information (including potion effects, StoredEnchantments, written book generation and author, Explosion, and Fireworks).
Examples: Setting bit field to 3 would hide both ench and AttributeModifiers tags, and setting to 63 would hide everything.
Lock
A way to lock containers from being opened using NBT tags
Mostly useful for adventure maps in adventure mode
Containers can be unlocked by clearing their string for Lock
Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use[3]
The lock can be completely removed utilizing the command
NoAI
Disables an entity's AI
Entities without AI do not attack players or move or rotate on their own, and do not despawn, they also do not respond to gravity or collision with other mobs, but can still take damage, die, and ride other entities
PickupDelay
The number of ticks before an item entity can be picked up.
Set to 32767 for items that can't be picked up
rewardExp
Controls villagers giving xp for trading, set to 1 or 0
SelectedItem
Contains the item data of the item currently held in the player's hand
Added to compact the process of testing if a player is holding a specific item
Previous method required nine commands in command blocks; now requires only one command
ShowParticles
Option to show or hide all particles for a potion effect, while the Ambient tag only shows fewer particles, set to 1 to show, 0 to hide
Silent
Determines whether sound is produced by an entity, such as idle and hurt sounds, setting to 1 disables sound
Generación de mundo[editar]
Subterráneo
Ahora se generan menas de granito, andesita y diorita.
Son algo más abundantes que la grava.
Pockets don't reduce ore frequency, since ores can generate inside these pockets
Ocean monuments
New underwater generated structure made out of Prismarine, Prismarine Bricks, Dark Prismarine and Sea Lanterns
8 gold blocks can be found at the center of the monument
A flashing boss Guardian will appear on screen when close to an Elder Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
Will also generate in old worlds
Customized world type
Highly customisable terrain generation
To use, press create new world then ‘world type: customized’ and then press the 'customize' button
There are 4 pages to customize the world
Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level
There are 18 customization options which affect whether generated structures will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders
Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis
Rarity, height range and vein size
Page 3 & 4: Expert customization of the terrain generation
There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly
Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent, Depth noise scale
There are seven presets
Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
Each page has a button to randomize the various values and a button to reset to default values
Uses the 'generator-settings' string known from superflat presets for server.properties and world data
Generate structures button disappears when selected
Debug Mode world type
Useful for resource pack makers
Hold ⇧ Shift and cycle through "World Type" to select it
Tweaked world creation
Other world options are not available
Only Spectator mode can be enabled
All possible blocks with all possible data values are generated
This includes all possible states of redstone wire, fire, tripwire, stairs, etc.
They are arranged in a grid across height y=70, with a barrier floor at y=60
Every block state generates only once
Blocks placed are deleted, and blocks destroyed are restored
Bloques y objetos[editar]
Diorita
Receta : 2 Cobblestone y 2 Cuarzo en un patrón de tablero de ajedrez
Puede ser crafteado con Diorita Pulida
Andesita
Receta : 1 Cobblestone y 1 Diorite
Puede ser crafteado con Andesita pulida
Granito
Receta : 1 Cuarzo y 1 diorita
Puede ser crafteado con Granito pulido
Diorita Pulida
Receta : 4 Diorita en una configuración de 2x2
Andesita Pulida
Receta : 4 Andesita en una configuración de 2x2
Granito Pulido
Receta : 4 Granito en una configuración de 2x2
Bloque de Slime
El jugador y las criaturas si caen en la base rebotan, como en un trampolín
Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
Por ahora no afecta a las entidades objeto
Previene el daño por caída
Caminar sobre él es como caminar en arena de almas, con una velocidad cercana a la del jugador cuando anda con la tecla shift pulsada.
Receta : 9 bolas de Slime
La fabricación se puede deshacer para recuperar las 9 bolas de Slime
The placing/breaking sounds use hurt sounds of slimes
Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by pistons
Connected to normal pistons, slime blocks will only push blocks, but not pull them
Coded by KaboPC and Panda4994[4][5]
Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
Allows for more contraptions, from new redstone clocks, moving devices, farming etc
Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction[6]
Barrera
Actúa como un bloque pero es completamente transparente.
Puede transferir señales de redstone y permite que los bloques sean colocados sobre él.
Solo puede ser destrozado en Modo Creativo
Puede ser obtenido usando
Utiliza la textura del bloque de redstone para las partículas de ruptura.
Se vuelve visible cuando el jugador en Modo Creativo sujeta una barrera en su mano.
Aparece representado por partículas siempre frente al jugador y se vuelve transparente cuando está frente al agua o al portal del Infierno.
Trampilla de hierro
Solo puede ser abierta y cerrada usando redstone, similar a una puerta de hierro
Receta: 4 Lingotes de hierro en una configuración de 2x2
Tierra basta
Reemplaza la variante de la tierra sin pasto que se encuentra en los biomas Mega Taiga, Mesa y Savanna.
Cualquier mundo con bloques de tierra sin pasto serán perfectamente cambiados por tierra basta ya que usa el mismo ID de bloque y valor de datos que el bloque de tierra original.
Textura ligeramente mas oscura que la tierra regular.
Puede ser recogido a mano (no es necesario el toque de seda)
Arar la tierra basta con una azada hará que se transforme en tierra regular.
Fabricación: tierra y grava en un patrón de tablero de ajedrez de 2x2, produciendo cuatro de tierra basta.
Arenisca roja
Puede ser fabricada con 4 de arena roja en forma de cuadrado.
Can be crafted into chiseled, smooth, stair and slab forms
Chiseled variant has a wither pattern to complement the normal creeper pattern
Slabs have (like stone and sandstone) a smooth variant
Comes as a smooth double slab - minecraft:double_stone_slab2:8
Generado solo en el bioma de Mesa en las entradas de las cuevas.
Prismarina
Generates in ocean monuments
Can be crafted with prismarine shards
The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
Ladrillos de prismarina
Generate in ocean monuments
Can be crafted with prismarine shards
Prismarina oscura
Generate in ocean monuments
Can be crafted with prismarine shards and an ink sac
Linterna del mar
Generate in ocean monuments
Can be crafted with prismarine shards and prismarine crystals
Emit light at a light level of 15 and have an animated texture
Cristales de prismarina
Drop from Guardians
Can be crafted into sea lanterns
Fragmento de prismarina
Drop from Guardians
Can be crafted into all three kinds of prismarine blocks and sea lanterns
Esponja mojada
Obtained when a sponge soaks up water
Smelting a wet sponge yields a dry sponge
When smelted, they will fill empty buckets in the 'fuel' slot with water if possible
Emits water dripping particles
Rarely dropped by Elder Guardians
Valla
Nuevos tipos de vallas para todos los diferentes tipos de madera.
Diferentes tipos pueden conectarse entre sí.
La valla original ahora es llamada Valla de Roble.
Nueva receta de fabricación para las vallas para hacer que esto funcione: 2 palos y 4 tablas de madera para hacer 3 vallas.
Puerta de valla
Nuevos tipos de puerta de valla para todos los diferentes tipo de madera
Diferentes tipos pueden conectarse entre sí
La puerta de valla original ahora es llamada puerta de valla de roble
Puertas
Nuevos tipos de puertas para todos los diferentes tipos de madera
Diferentes tipos de puertas tienen distintas texturas, algunos tipos no tienen ventanas.
La receta para la puerta ahora requiere todas las 6 maderas del mismo tipo
Estandarte
Can be worn as head gear - but only using commands
Over a quadrillion possible combinations
Crafted like a sign, just with one color of wool instead of planks
Can be stacked to 16
Most patterns are created by arranging dyes in certain ways around a banner on a crafting table
Additional patterns: creeper, skull & crossbones, brick, flower, curly border and Mojang logo - making these without dyes will result in a black pattern, use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye daisy, vines and enchanted golden apple)
Many patterns can be produced
Up to 6 layers of patterns possible
Can be placed on walls or on the ground (16 rotations possible)
Sway with the wind
Can be cloned by crafting them together with a blank banner
Top-most layer can be removed using cauldrons
Can be used as fuel in furnaces
Soporte para armadura
Can be used to decoratively display armor (including pumpkins, mob heads and player heads)
Armor can be right-clicked to be applied to the armor stand and can be applied by dispensers
Armor can be applied by dispensers aimed at any part of the Stand
Armor can be removed by right-clicking on the piece of armor you want to remove
Can render enchanted and dyed armor
Can use pick-block on armor stands (will give the stand not the armor equipped)
Crafted using a stone slab and 6 sticks
Stacks up to 16
Armor stands are actually entities not blocks and can therefore can be summoned using and put in minecarts
NBT tags can be used to create armor stands which are small (Small), invisible (Invisible), have arms (ShowArms), have disabled slots (DisabledSlots), have no base plate (NoBasePlate), have no gravity (NoGravity) and are in a preconfigured position (Pose)
Cordero crudo
Restores 2 (Hunger.svg)
Drops from sheep
Can be cooked into cooked mutton
Cordero cocinado
Restores 6 (Hunger.svgHunger.svgHunger.svg)
Rabbit Hide
Can be crafted in a 2x2 arrangement to produce leather
Drops from rabbits
Conejo crudo
Restores 3 (Half Hunger.svgHunger.svg)
Drops from rabbits
Can be cooked into cooked rabbit
Conejo cocinado
Restores 5 (Half Hunger.svgHunger.svgHunger.svg)
Rabbit's Foot
Brewed to make a Potion of Leaping
Drops from rabbits
Estofado de conejo
Restores 10 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) and 12 saturation
This makes it the best food in the game other than golden carrots
Recipe: 1 cooked rabbit, 1 mushroom, 1 carrot, 1 baked potato, and 1 bowl
Poción de salto
Adds effect Jump Boost, for "I" and "II" levels
Brewed with a rabbit's foot and Awkward potion
The potion and bubbles are bright green coloured
Guardian Spawn Egg
Spawns the Guardian mob
Cyan coloured with orange spots
Endermite Spawn Egg
Spawns the Endermite mob
Purple coloured with grey spots
Rabbit Spawn Egg
Spawns rabbits
Brown coloured with brown spots
Criaturas[editar]
Endermites
Sometimes spawns in the place of an Enderman teleporting away.
Sometimes spawns when a player teleports using an Ender pearl.
Despawns after 2 minutes (unless it is named using a name tag)
Have the same sounds as silverfish
Guardians
Spawns in ocean monuments
Attacks squid and players with a web/beam
When on land, it flops around, unlike squids
Drops prismarine shards, prismarine crystals and raw fish
Makes wet noises when hurt and squeaky, wet noises when flopping around on land
Elder Guardians
A boss-like variant of Guardians
There are 3 elders in each ocean monument
A flashing boss Guardian will appear on screen when close to the boss Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
Drops wet sponge
Rabbits
Drops rabbit hide, raw rabbit, cooked rabbit and rabbit's foot
They have many different skins similarly to horses and ocelots. They have 8 skins including: Black, White, Brown, Gold, Black & White, Salt & Pepper, Toast, and the Killer Rabbit of Caerbannog
Naming a rabbit spawn egg or name tag "Toast" will give rabbits a special skin as a memorial to user xyZenTV's girlfriend's rabbit Toast
Very low rate of spawning as "The Killer Bunny" (or the "The Killer Rabbit of Caerbannog")
1/1000 chance of spawning
This type of rabbit is hostile and will attack players within 4 blocks, deals 5 (Heart.pngHeart.pngHalf Heart.png) in easy, 8 (Heart.pngHeart.pngHeart.pngHeart.png) in normal difficulty and 12 (Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.png) in hard
A reference to the movie Monty Python and the Holy Grail
It is white with bloodshot eyes, and blood on its legs and mouth
Automatically spawns with a name tag titled 'The Killer Rabbit'
It can be directly spawned in with the command /summon Rabbit ~ ~ ~ {RabbitType:99}
Rabbits can be bred using carrots, golden carrots or dandelions
Rabbits have the same AI like the most other passive mobs, and jump around randomly.
Make little squeaky sounds when hurt or killed

Cambios[editar]
General[editar]
Textos de inicio
Se ha cambiado "OpenGL 1.2!" a "OpenGL 2.1 (if supported)!"
Se ha cambiado "Now java 6!" a "Now Java 6!"
Debug screen
Text now has grey background
Restructured layout
Now displays render distance, sections being rendered currently, sections being updated currently, an aB value for unknown reasons, version id, whether the client is modded, keywords for when clouds/VBOs/VSync are enabled
Now displays which block the feet are in
When looking at a block, its coordinates, block id and properties will be displayed
The "Facing:" line now indicates in which axis-based direction you're looking ("Towards positive Z")
Now displays Java version, display resolution and vendor, graphics card model and vendor and OpenGL version
The crosshair now turns into 3 short, colored lines indicating the direction of the 3 axis: x/red, y/green, z/blue
"Light" is now the light levels at feet, not eyes
Player rotation is now displayed for the vertical angle as well as the horizontal one
Day counter added
Increases by 1 every dawn
Now displays difficulty
Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
Looking at a block in the world will show the coordinates of that block on the debug screen
F3 hotkeys
Debug tooltips now show how many NBT tags an item has - Screenshot
When debug tooltips are enabled, items will now show their name id - Screenshot
When debug tooltips are enabled, some instances of usernames and entities in the chat will now show the entity's UUID when hovered on
F3 + D can now be used to clear the chat log
F3 + S or F3 + T reloads block models
F3 + B entity hitboxes now also display entity eye level in red and which direction entities are looking at in blue
F3 + H tooltips now show how many NBT tags an item has
ID de bloques
Occurences of blocks/items now need to be named ids; old ids slowly being phased out
NBT data in commands can now use block/item names in place of numerical ids
Example: id:"minecraft:stone"
In scoreboards, the format is minecraft.block.stone
Superflat presets also use the new named id format
Superflat world type
Block ID/number of layers format changed from NumberxID to Number*ID.
Preset code version number changed to "3".
Internal block handling
Now internally use states instead of metadata
Metadata will still be used for a while
Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
Chat
Improved chat communication
Messages are now either chat, system or action bar messages
Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
Entities now have tooltips in certain chat instances when hovered over
These appear when hovered over an entity's name in chat (e.g. the success message for )
Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID
Shift+Left click while hovering over the entity's name inserts its UUID into your chat bar. They also work in commands like /tp so you can teleport to entities.
F3 + D clears the chat history (including previously typed commands)
UUID
All player lists will now be converted to be UUID-based automatically
Resource packs
Custom block models can be loaded
Several blocks in the game are rendered differently using the new block models.
The cauldron's feet are cubes instead of faces.
Grass blocks, dirt, sand, red sand, stone, Netherrack, bedrock and TNT all have their top texture randomly rotated
Custom item models can be loaded
Many items's model is rotated 90 degrees in the inventory and in hand.
F3+T and F3+S now reload models
Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
Example: .minecraft/saves/TheMapWithTheThing/resources.zip
Skin
Added a new default skin: Alex[7]
Alex's model is that of Steve but with 3-pixel wide arms
A choice to select fat or thin arms on minecraft.net/profile was added shortly after the update.[8]
If you don't have a custom skin yet, you are randomly assigned Steve or Alex based on your random user ID
Right and left arms and legs are now editable independently
Uses a steve.png file with new layout and new dimensions
Dimensions for the file are now 64×64
Overlay now includes the whole body
Overlays are called hat, jacket, sleeves and pants legs
New "Skin Customization" button in the options menu
Cape visibility is now toggled from here
You can toggle the visibility of overlays, independent for each limb/body part
Old skins still work, but won't have the new features
Servers
The server list can now be reordered like resource packs - Use 'up'/'down' to reorder, 'right' to join
When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disable
Servers can now customise network compression in server.properties using network-compression-threshold: 0 to compress everything, -1 to compress nothing
Servers can now optionally send a hash for clients to verify resource packs using resource-pack-hash in server.properties: Should be a 40 character hexadecimal string, will otherwise only be used as a unique id
Servers can now configure how long a tick may take before shutting down using max-tick-time in server.properties
Servers can now configure the maximum world size, which will override , using max-world-size in server.properties
Servers can now send messages to be displayed on the action bar
The Void
Removed fog and particles
Options
Video Settings
F11 fullscreen toggle now affects fullscreen option
Optimizations, Rendering & Graphics
Significant increase in FPS and performance
Each world (Overworld, Nether, End) now runs on its own thread
Chunk rendering and chunk rebuilds are now multi-threaded - super fast chunk rendering!
Rewrote chunk sorting
Better visibility culling code
Mob pathfinding is now multi-threaded
Rewrote the inventory system
Ore generation is now more than twice as fast
Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
Dropped items now face the player in all three directions on fast graphics
Rewrote how blocks are rendered
Rewrote how block data is handled
Improvements to allow for "cooler things"[9]
Jugabilidad[editar]
Enchanting
Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of lapis lazuli
Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of lapis lazuli now (seen above)
The actual enchantment calculation is the same
One of the enchantments will be displayed in the tooltip
The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
Leveling up now takes longer
Level V enchantments can now appear on an item without the use of an anvil
Looting now gives an extra 1% chance of getting rare loot per level
Villager Trading
Villagers now have a profession, which is displayed in the trading GUI: Farmer, Fisherman, Sheperd, Fletcher, Librarian, Cleric, Armorer, Weapon Smith, Tool Smith, Butcher and Leatherworker
Existing Villagers keep already unlocked trades
Villagers start out with 2-4 trades unlocked
Trading now gives experience, more with willing Villagers
The disabled trade arrow now has a descriptive tooltip
Villagers of the same profession will have the same trades except for price/item amount
Villagers can level up, offering more trades per level
Notable changes in trades: Villagers no longer buy Cooked Fish and no longer sell Melons, Steak or Flint and Steel. Apart from Chainmail Armor, Iron Helmets and Chestplates, enchanted Diamond Chestplates, Leather Pants and enchanted Leather Chestplates are the only Leather Armor pieces that are still sold. Similarly, Iron Axes and enchanted Iron Swords, Iron Shovels, Iron Pickaxes, Diamond Pickaxes, Diamond Swords and Diamond Axes are the only tools still obtainable from Villagers now
Notable new trades: Villagers now buy Potatoes, Carrots, Melon Blocks, Pumpkins, String, Leather and Rotten Flesh, and now sell Pumpkin Pies, Cakes, Cooked Fish, enchanted Fishing Rods, all colors of Wool, Bows, Nametags and Lapis Lazuli
Village mechanics
Doors are now added to the closest village
This will not break iron farms, but change them a little, enough to make them "practically pointless"[10]
Anvil repairing
Costs reduced to balance out with the new enchanting system
Renaming items will now only cost 1 level
Repairing cost now increases exponentially (1, 2, 4, 8, etc.)
Repairing costs can no longer be kept down by renaming items
Adventure mode
Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
Block interaction is now impossible by default
The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
Creative mode
In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
Players in creative mode can now damage entities even if they are flagged invulnerable
Teleporting
Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
Item tooltips
Now show the internal name for use in commands (F3+H mode)
Particles
Can be summoned using the command
Changed the particle effect when landing on a block, looks a lot more scattered
Life Bar
Now the life bar has a new animation for the damage, that additionally shows how many hearts a player loses
Enchantments & Effects
Now also support named IDs as well as numerical IDs
Example:
Example:
Player list
Improved the health objective display on the player list
Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
Additional health will squash the display together to fit
Now groups together teams
Now sorts players by name
Player list shows the faces of players
Sprinting
Sprinting while flying now actually affects movement speed
Comandos y etiquetas NTB[editar]
Comandos
Tab ↹-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
Can now be used to clear only a specific number of items and can be restricted to certain NBT data
Example: @p minecraft:spawn_egg 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself
Can now test for partial matches of NBT lists
Can now be run in single player
New arguments for debug stop chunk> [ ]
x/y/z are required and valid only for chunk mode
May be removed, as the command was supposed to be dev only[11]
Can now also specify whether particles are to be shown:
Usage:
Use 'true' to hide particles and 'false' to show; if value is not given, defaults to false
Can now be followed by a target selector
Example:
Now lists all entity using @e.
Example: will list all the entities in your world within a 500 block radius
command can now summon lightning using LightningBolt
A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
Example:
Can now insert values from scoreboards into messages
Example:
Now has a selector argument
Allows to print player's names
Example: will print everyone who is on TeamRed
Can display entity tooltips when the action for hoverEvent is set to show_entity
Example: }} will print a message will display the tooltip of a zombie named "dummy"
Can now also check for dataTags
Example:
No longer is exclusively usable in command blocks
Can now check for inventory specific items
Example:
Can now test for partial matches of NBT lists
argument to check the time
Has an another argument after that which can be daytime or gametime to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively
Now supports rotation arguments
Example: teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
Target Selectors
Now supports cubic areas
Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
New radius value usable in target selectors, based on the block center
A radius of 0 works for exact block positions
New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
NBT Tags
Age
Can now be set to -32768 for items that never despawn
CustomName and CustomNameVisible
Now work on all entities
pages
Uses the JSON text component instead of plain text.
Capable of using the clickEvent and hoverEvent tags.
Previously, text formatting could only be accomplished using the section symbol via Formatting codes.
Text1, Text2, Text3, Text4
Uses the JSON text component instead of plain text
Might need some time before it can work in survival.
Can be used to show scores towards players by using the selector and score tags
Previously, text formatting could only be accomplished using the section symbol via Formatting codes
Character limit is based on character width
Generación de mundo[editar]
Aldeas
Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
Desert temples
Now spawn with stained clay instead of dyed wool
Caverns
Now generate on the surface of desert, mesa, mega taiga and mushroom biomes
Swampland
Changed generation of the marsh-like areas[12]
Mesa
Red Sandstone now generates at cavern entrances in Mesa biomes
World border
The default world border is now an animated texture rather than an invisible bedrock barrier
There is now nothing beyond the world border
Is set at a diameter of 60 million by default, for both the Overworld and the Nether
Players can't pass through it and take damage when outside
If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)
When you get within a certain distance of the world border, a red-aura-like warning will activate
Only visible on Fancy graphics
Outside the border, the warning is at full strength
Inside the border, the warning gradually gets stronger as the player approaches the border
If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player's location
If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player's location
The command allows one to customize various aspects of world borders like their size, center, damage and warning
Bloques y objetos[editar]
Esponja
Se ha vuelto a introducir la esponja en el modo supervivencia, con nuevo comportamiento y textura.
Sponge turns into Wet Sponge when it soaks up water
Water particles appear around the Sponge when this happens
Sponge destroys water blocks from 5 blocks away in a kind of sphere
Sponge soaks up water only when water is touching it
Chiseled Stone Bricks
Now craftable from two stone brick slabs on top of each other
Cracked Stone Bricks
Can now be obtained by smelting stone bricks, making them renewable
Moss Stone
Now craftable from one cobblestone and one vine
Mossy Stone Bricks
Now craftable from one stone brick and one vine
Beacon
Beacon light beams change color when going through stained glass and stained glass panes
Making it feed into multiple stained glass blocks/panes will combine the colors
Beam now goes through all blocks that don't completely block light: Ice, water and leaves
Signs, chests, beacons, beds and heads
Now display the cracking animation[13]
Beds did display the cracking animation previously, but not on their top and bottom
Door
Stack to 64
The crafting recipe for doors now gives 3 doors instead of one
Applies to both doors and iron doors
New types of doors for all the different wood types
Therefore, Wooden Doors have been renamed to Oak Doors
Door item textures changed to be more detailed and more consistent with the new doors
Trapdoor
Trapdoors are now called "Wooden Trapdoor" [14]
Fence Gate
Can now catch fire
Torch & Redstone Torch
Torches and redstone torches placed on walls now have an angled top side
Blaze Rod
Are now held similarly to tools
Furnace
When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
Empty furnaces will now only accept fuel and empty buckets in the fuel slot
Carrot
Restore 3 hunger points instead of 4
Baked Potato
Restore 5 hunger points instead of 6
Hay Bale
Rebalanced how they heal and accelerate the growth of horses
Dead Bush & Sapling
Can now catch fire
Packed Ice
Mined faster with a pickaxe
Melon (block)
Mined faster with an axe
Ladder
Mined faster with an axe
Huge Mushrooms
When harvested with silk touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
Mob head
Made Creeper, Skeleton and Zombie Heads available in survival
Creepers, Skeletons, Wither Skeletons, and Zombies drop their heads when killed by charged creepers. Wither Skeletons continue to have heads as rare drops.
Note that a charged creeper explosions will not yield more than one mob head
Skulls worn on heads are now bigger so the 2nd skin layer no longer peaks through
Player and mob heads in inventories and held by mobs/players now display the actual head
Placed mob heads now show the 2nd skin layer
Item Frame
Items in item frames can now face eight different directions
As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
Item frames can give off a signal detected by comparators, based on the direction the item is facing
Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
Improved position handling of item frames
Painting
Improved position handling of paintings
Dispenser
Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
Will only place them if the body of the golem or wither is already built
Can now place command blocks with pre-configured commands, rather than dispensing it
Button
Can now be placed on ceiling and on the ground
Redstone Comparator
Can now detect what way an item frame is rotated
Daylight Sensor
Can be inverted with a right click
Reaches full strength at the opposite time than it would when set to normal
This can allow for a light that turns on at night rather than day without the need of a NOT gate
Inverted form cannot be obtained in inventory
Activator Rail
Powered activator rails will now shake minecarts, causing riders (players and entities) to dismount
Minecart with TNT
Minecart with TNT can be ignited with a Flame enchanted bow
Minecart with TNT explosions no longer stack
Redstone Repeater
No longer emit light
Pumpkins & Jack o'Lanterns
Top texture now rotates together with the face
Maps
Zoomed out maps now align to a grid as well
Are now much faster
Sign
Use the JSON text components Text1, Text2, Text3, Text4 instead of plain text
Can be used to show scores towards players by using the selector and score tags
Previously, text formatting could only be accomplished using the section symbol via Formatting codes
Character limit is based on character width
Might need some time before it can work in survival
Book and Quill & Written Book
Use JSON text components instead of plain text with the new pages tag
Capable of using the clickEvent and hoverEvent tags
Previously, text formatting could only be accomplished using the section symbol via Formatting codes
Might need some time before it can work in survival
Written Book
Copying written books will now mark them as copies/copies of copies
The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
Copies of copies cannot be copied
Armor
Armor no longer gets colored when mobs/players are hurt
Arrow
Behave differently underwater
They will lose all velocity after a few blocks and slowly fall
Fire Arrows will be extinguished
Slabs
Removed double stone slab's item form
Removed double wooden slab's item form
Generador de criaturas
Can be right-clicked with a Spawn Egg in hand to change what the spawner produces
Command Block
Survival players can no longer look inside the command block to see the command
Now show the entity (@e) parameter
X/O button next to "Last output" in commandblock to turn off the last output string
Criaturas[editar]
Todas las criaturas
Se ha mejorado la IA
Ahora muestran un color distinto al sufrir daños.
Aldeanos
When struck by lightning, villagers turn into witches
Now have a head slot where helmets or blocks can be applied
Villagers will now only breed when willing
The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
When a baby villager is born, both parents lose their willingness
Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
Changes to villager AI
Villagers will now harvest, collect and replant grown potato, carrot and wheat crops
Villagers will craft wheat into bread
Villagers will share food with fellow villagers
Baby animals (sheep, pig, cow, chicken, cat, dog, horse, rabbit)
Growth can now slowly be accelerated using the animal's breeding item: Each use takes 10% off the remaining time to grow up
Wolves
Tamed and untamed wolves now attack skeletons without provocation, similar to how untamed wolves attack sheep in the wild
Tamed Ocelots and Tamed Wolves
Now display a death message if named with a name tag
Skeletons & Wither Skeletons
Now run away from wolves instead of fighting back
Now run away from Creepers that are about to explode
Now drop a Skeleton mob head when killed by a charged creeper
Slimes and Magma Cubes
Now swim as a result of the update to the new AI
Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
Slimes will now randomly despawn over time if no player is within a 32 meter range
Appear to jump a bit more randomly
When named and attacked, each new slime will keep its given name.
Zombie Pigmen
Angry zombie pigmen now pathfind as a result of the update to the new AI
Now run away from Creepers that are about to explode
Adult Zombie Pigmen will forgive after a short time (and lose the aggro speed boost), but will continue to attack until the player escapes their aggro distance
Endermen
Now pathfind as a result of the update to the new AI
Now walk slightly faster
Spiders and Cave Spiders
Can no longer draw line of sight through opaque blocks
Blazes
Blazes will now shoot the player even if there are solid blocks between them
Giants
Armor on Giants is now rendered
Silverfish
Silverfish will stop occasionally before moving again (similarly to most mobs)
Creepers
Now run away from other Creepers that are about to explode
Now drop a Creeper mob head when killed by a charged creeper
Zombies
Now run away from Creepers that are about to explode
Now drop a Zombie mob head when killed by a charged creeper
Witches
Now run away from Creepers that are about to explode
Iron Golems
Now attack the player as soon as it is attacked, but only if the player is in survival
Snow Golems
Snow golems below layer 64 no longer leave a trail of snow.
Iron Golems, Snow Golems & Withers
Can be spawned by arranging the blocks in any orientation
This does not affect the orientation of the spawned mob
Sheep
Now drop mutton when killed
 

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